Publications
Journal Articles
Yee, N., Bailenson, J.N., and Ducheneaut, N. (2008). "The Proteus effect: Implications of transformed digital self-representation on online and offline behavior." Communication Research, in press.
Ducheneaut, N., Moore, R.J., Oehlberg, L., Thornton, J.D., and Nickell, E. (2008). "SocialTV: Designing for distributed, social television viewing." International Journal of Human-Computer Interaction, 24(2). [PDF]
Ducheneaut, N., Moore, R.J., and Nickell, E. (2007). "Virtual third places: A case study of sociability in Massively Multiplayer Games." Computer Supported Cooperative Work, 16(1-2), pp. 129-166. [PDF]
Moore, R.J., Ducheneaut, N., and Nickell, E. (2007). "Doing virtually nothing: Awareness and accountability in Massively Multiplayer Online Games." Computer Supported Cooperative Work, 16(3), pp. 265-305. [PDF]
Ducheneaut, N., Yee, N., Nickell, E., and Moore, R.J. (2006). "Building a MMO with mass appeal: a look at gameplay in World of Warcraft." Games & Culture, 1(4), pp. 281-317. [PDF]
Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., and Nickell, E. (2006). "From tree house to barracks: The social life of guilds in World of Warcraft." Games & Culture, 1(4), pp. 338-361. [PDF]
Newman, M.W., Ducheneaut, N., Edwards, W.K., Sedivy, J.Z., and Smith, T.F. (2006). "Supporting the unremarkable: experiences with the obje Display Mirror." Personal and Ubiquitous Computing, 11(7), pp. 523-536. [PDF]
Sack, W., Detienne, F., Ducheneaut, N., Burkhardt, J.M., Mahendran, D., and Barcellini, F. (2006). "A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software." Computer Supported Cooperative Work, 15(2-3), pp. 229-250. [PDF]
Gupta, A., Sharda, R., Ducheneaut, N., Zhao, J.L., and Weber, R. (2006). "E-Mail management: A Techno-managerial research perspective." Communications of the Association for Information Systems, 17(43), pp. 229-250. [PDF]
Ducheneaut, N. (2005). "Socialization in an Open Source software community: A socio-technical analysis." Computer Supported Cooperative Work, 14(4), pp. 323-368. [PDF]
Golle, P. and Ducheneaut, N. (2005). "Preventing bots from playing online games." ACM Computers in Entertainment, 3(3). [PDF]
Ducheneaut, N. and Watts, L.A. (2005). "In search of coherence: a review of email research." Human-Computer Interaction, 20(1&2), pp. 11-48. [PDF]
Bellotti, V., Ducheneaut, N., Howard, M., Smith, I.E., Grinter, R.E. (2005). "Quality versus quantity: Email-centric task-management and its relationship with overload." Human-Computer Interaction, 20(1&2), pp. 89-138. [PDF]
Ducheneaut, N. and Moore, R.J. (2005). "More than just 'XP': Learning social skills in massively multiplayer online games." Interactive Technology and Smart Education, 2(2), pp. 89-100. [PDF]
Ducheneaut, N. and Bellotti, V. (2003). "Ceci n'est pas un objet? Talking about things in email." Human-Computer Interaction, 18 (1 &2), pp. 85-110. [PDF]
Ducheneaut, N. (2002). "The social impacts of electronic mail in organizations: a case study of electronic power games using communication genres." Information, Communication, and Society (iCS), 5(2), pp. 153-188. [PDF]
Ducheneaut, N. and Bellotti, V. (2001). "Email as habitat: an exploration of embedded personal information management." Interactions, 8(5), pp. 30-38. [PDF]
Book Chapters
Ducheneaut, N., and Yee, N. (2008). Collective solitude and social networks in World of Warcraft. In C. Romm (Ed.). Social networking services and e-dating communities, pp. 78-100. Idea Group Publishing, Hershey, PA.
Ducheneaut, N., Yee, N., Moore, R.J., and Nickell, E. (2007). Une solitude collective? Observations sur le capital social dans un jeu video multijoueur: World of Warcraft. In F. Beau (Ed.). Culture d'Univers, pp. 47-64. FYP Editions, Limoges, France. [PDF]
Voida, A., Grinter, R.E., and Ducheneaut, N. (2006). Social practices around iTunes. In K. O'Hara & B. Brown (Eds.). Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies, pp. 57-83. Springer, London. [PDF]
Refereed Conferences
Begole, J., Bellotti, V., Chi, E.H., Ducheneaut, N., Newman, M., Partridge, K. (2008). "Mobile recommendations for leisure activities." In proceedings of the International Workshop on Recommendation and Collaboration at IUI 2008. January 13, Canary Islands, Spain. [PDF]
Roberts, M., Ducheneaut, N., Begole, J., Partridge, K., Price, B., Bellotti, V., Walendowski, A., and Rasmussen, P. (2008). "Scalable architecture for context-aware activity-detecting mobile recommendation systems." In proceedings of the IEEE 2nd International workshop on Adaptive and Dependable Mobile Ubiquitous Systems (ADAMUS). June 23-27, Newport Beach, CA. [PDF] [Best Paper Award Nominee; Winner, Best Demo]
Bellotti, V., Begole, J., Chi, E.H., Ducheneaut, N., Fang, J., Isaacs, E., King, T., Newman, M., Partridge, K., Price, B., Rasmussen, P., Roberts, M., Schiano, D.J., and Walendowski, A. (2008). "Activity-based serendipitous recommendations with the Magitti mobile leisure guide." In conference proceedings on human factors in computing systems (CHI 2008) (pp. 1157-1166). April 5-10, Florence, Italy. [PDF]
Ducheneaut, N., Yee, N., Nickell, E., and Moore, R.J. (2007). "The life and death of online gaming communities: A look at guilds in World of Warcraft." In conference proceedings on human factors in computing systems (CHI 2007) (pp. 839-848). April 28-May 3, San Jose, CA. [PDF] [CHI Best Paper Award Nominee, nomination rate: 5%]
Moore, R.J., Gathman, C., Ducheneaut, N., and Nickell, E. (2007). "Coordinating joint activity in avatar-mediated interaction." In conference proceedings on human factors in computing systems (CHI 2007) (pp. 21-30). April 28-May 3, San Jose, CA. [PDF]
Ducheneaut, N., Yee, N., Nickell, E., and Moore, R.J. (2006). "Alone Together? Exploring the Social Dynamics of Massively Multiplayer Games." In conference proceedings on human factors in computing systems (CHI 2006) (pp. 407-416). April 22-27, Montreal, Canada. [PDF] [CHI Best Paper Award Nominee, nomination rate: 5%]
Medynskiy, Y.E., Ducheneaut, N., and Farahat, A. (2006). "Using Hybrid Networks for the Analysis of Online Software Development Communities." In conference proceedings on human factors in computing systems (CHI 2006) (pp. 513-516). April 22-27, Montreal, Canada. [PDF]
Voida, S., Edwards, W.K., Newman, M.W., Grinter, R.E., Ducheneaut, N. (2006). "Share and Share Alike: Exploring the User Interface Affordances of File Sharing." In conference proceedings on human factors in computing systems (CHI 2006) (pp. 221-230). April 22-27, Montreal, Canada. [PDF]
Ducheneaut, N., Smith, T.F., Begole, J., Newman, M.W., and Beckman, C. (2006). "The Orbital Browser: Composing Ubicomp Services Using Only Rotation and Selection." Extended Abstracts (alt.chi) of the conference proceedings on human factors in computing systems (CHI2006). April 22-27, Montreal, Canada. [PDF] [Demo video]
Oehlberg, L., Ducheneaut, N., Thornton, J., Moore, R.J., and Nickell, E. (2006). "Social TV: Designing for distributed, sociable television viewing." In proceedings of EuroITV 2006 (pp. 251-262). May 25-26, Athens, Greece. [PDF]
Grinter, R., Edwards, K.E., Newman, M.W., and Ducheneaut, N. (2005). "The work to make a home network work." Proceedings of the 9th European Conference on Computer Supported Cooperative Work (ECSCW 2005), pp. 18-22. September 18-22, 2005, Paris, France. [PDF]
Gollé, P. and Ducheneaut, N. (2005). "Keeping bots out of online games." Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005). June 15-17, 2005, Valancia, Spain.
Voida, A., Grinter, R.E., Ducheneaut, N., Edwards, K.E., and Newman, M.W. (2005). "Listening in: Practices surrounding iTunes music sharing." In conference proceedings on human factors in computing systems (CHI 2005) (pp. 191-200). April 2-7, 2005, Portland, OR. [PDF] [CHI Best Paper Award Nominee, nomination rate: 5%]
Ducheneaut, N., Moore, R.J., and Nickell, E. (2004). "Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG." In J.H. Smith and M. Sicart (Eds.), Proceedings of the Other Players conference. Copenhagen: IT University of Copenhagen. [PDF]
Ducheneaut, N. and Moore, R.J. (2004). "The social side of gaming: a study of interaction patterns in a massively multiplayer online game." In conference proceedings on computer-supported cooperative work (CSCW 2004) (pp. 360-369). November 6-10, 2004, Chicago, IL. [PDF]
Bellotti, V., Dalal, B., Good, N., Flynn, P., Bobrow, D., and Ducheneaut, N. (2004). "What a to-do: Studies of task management towards the design of a personal task list manager." In conference proceedings on human factors in computing systems (CHI2004) (pp. 735-743). April 24-29, 2004, Vienna, Austria. [PDF]
Bellotti, V., Ducheneaut, N., Howard, M., and Smith, I. (2003). "Taking email to task: the design and evaluation of a task management centered email tool." In conference proceedings on human factors in computing systems (CHI2003) (pp.345-352). April 5-10, 2003, Fort Lauderdale, Florida. [PDF]
Bellotti, V., Ducheneaut, N., Howard, Neuwirth, C., Smith, I., and Smith, T.F. (2002). "FLANNEL: Adding computation to electronic mail during transmission." In conference proceedings on user interface software and technology (UIST2002) (pp. 1-9). October 27-30, 2002, Paris, France. [PDF]
Bellotti, V., Ducheneaut, N., Howard, M., Neuwirth, C. and Smith, I. (2002). "Innovation in extremis: Evolving an application for the critical work of email and information management." In conference proceedings on designing interactive systems (DIS2002) (pp. 181-192). June 25-28, 2002, London, UK: ACM. [PDF]
Bellotti, V., Burton, R., Ducheneaut, N., Howard, M., Neuwirth, C. and Smith, I. (2002). "XP in a research lab: the hunt for strategic value." In conference proceedings on Extreme Programming (XP2002) (pp. 56-61). May 26-29, 2002, Alghero, Italy: CUSL. [PDF]
Workshop Proposals
Bleecker, J., Ducheneaut, N., and Smith, I.E. (2005). "Ubiquitous Computing, Entertainment, and Games." Workshop organized at the Seventh International Conference on Ubiquitous Computing (Ubicomp 2005), September 11-14, 2005, Tokyo, Japan. [Workshop Wiki]
Moore, R.J., Ducheneaut, N, and Nickell, E. (2005). "Leveraging virtual omniscience: Mixed methodologies for studying social life in persistent online worlds." Workshop organized at the Games, Learning, and Society (GLS 1.0) conference, June 23-24, 2005, Madison, WI.
Theses
Ducheneaut, N. (2003). "The reproduction of Open Source software programming communities." Ph.D. thesis, U.C. Berkeley.
Ducheneaut, N. (1999). "Les impacts sociaux du courrier electronique." M.Sc. thesis, Ecole des Hautes Etudes Commerciales (University of Montreal).
Talks
Conference Presentations
Ducheneaut, N. (2008). "CSCW and games: A shotgun wedding?" Presented during the "CSCW at play" panel at CSCW 2008, November 8-13; San Diego, CA, USA
Moore, R. J., Gathman, E.C., and Ducheneaut, N. (2007). "From 3D space to third place: building sociable public places in virtual worlds." Paper presented at the annual meeting of the American Sociological Association, August 11-14; New York, NY, USA.
Moore, R. J., Ducheneaut, N., Nickell, E., and Yee, N. (2006). "Understanding the nature of avatar-mediated interaction in MMOGs." Paper presented at the Games, Learning & Society conference; 2006 June 15-16; Madison, WI; USA.
Moore, R.J., Ducheneaut, N., and Nickell, E. (2006). "Talking Through Text in the Avatar-Mediated Interaction of Virtual Worlds." International Conference on Conversation Analysis, Helsinki, May. [Abstract].
Moore, R.J., Ducheneaut, N. and Nickell, E. (2005). "10 things about conversation in virtual worlds that remind me that I am not in the real world: improving interactional realism in massively multiplayer persistent worlds." Invited presentation at the Austin Game Conference, October 27-28, 2005, Austin, TX.
Moore, R.J. and Ducheneaut, N. (2004). "Leveling up in Tunaria: Social dimensions of game play in Everquest Online Adventures." Paper presented at the 75th meeting of the Pacific Sociological Association (PSA), April 15-18, 2004, San Francisco, CA.
Burkhardt, J.-M., Detienne, F., Ducheneaut, N., Mahendran, D., and Sack, W. (2003). "Social Architecture and Technological Determinism in Open Source Software Development." Paper presented at the 27th meeting of the Society for the Social Studies of Science (4S), October 15-18, 2003, Atlanta, GA.
Ducheneaut, N., Mahendran, D., and Sack, W. (2002). "The socio-technical construction of Open Source Software." Paper presented at the 26th meeting of the Society for the Social Studies of Science (4S), Nov.7-9, 2002, Minneapolis, MN.
Workshop Presentations
Ducheneaut, N., and Moore, R. J. (2004). "Let me get my alt: digital identiti(es) in multiplayer games." Position paper for the CSCW2004 workshop on Representation of Digital Identities. November 6, 2004, Chicago, IL. [PDF]
Sack, W., Détienne, F., Burkhardt, J.M., Barcellini, F., Ducheneaut, N., Mahendran, D. (2004). "A methodological framework for socio-cognitive analyses of collaborative design of Open Source software." Position paper for the CSCW2004 workshop on Distributed Collective Practices. November 6, 2004, Chicago, IL.
Ducheneaut, N., and Moore, R. J. (2004). "Gaining more than experience points: Learning social behavior in multiplayer computer games." Position paper for the CHI2004 workshop on Social Learning Through Gaming. April 26, 2004, Vienna, Austria. [PDF]
Bellotti, V., Ducheneaut, N., Howard, M., and Smith, I. (2002). "Taskmaster: recasting email as task management." Position paper for the CSCW'02 workshop on Redesigning Email for the 21st Century. [PDF]

