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| Bloodhound | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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project goal According
to usability experts, the top user issue for Web sites is difficult navigation.
We have been developing automated usability tools for several years, and
here we describe a prototype service called InfoScent Bloodhound
Simulator, a push-button navigation analysis system, which automatically
analyzes the information cues on a Web site to produce a usability report. |
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| description | ||||
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Recently, we have discovered several surprises in the fundamental theories of how people access information. For example, the Law of Surfing shows that users display different but regular patterns of surfing. The equation from this law predicts the limits of how far people will click on sites. Information Foraging Theory predicts the information gathering behavior of users in an information environment . From these user models of how people access and understand information, researchers have discovered that we can predict and simulate how users surf sites with specific tasks, such as how patients access their personal medical records and seek answers to their medical questions. One of these models is based on the notion of Information Scent, which is the users perception of the value and the cost of accessing a particular piece of information. The idea is that the user decides whether the distal information that lies on the other side of a link is worthwhile to explore and assimilate based on the proximal cues that surround the hyperlink. The theory posits that users decide on their particular courses of action based on these cues, and their behavioral patterns are guided by information scent. One open research question is whether these models can be used directly by practitioners to measure something about the user interaction in their site testing. To be sure, Information Scent as a concept has been directly utilized in the field to help the design of sites by enabling designers to think about what proximal cues might lead directly to user action. Published research thus far has described the model and how it might be applied as an automated simulation system. The attractiveness of this approach is that Web sites can be measured without employing usage logs, enabling alternative designs of the site to be tested simultaneously. However, what is missing is a method to utilize the model directly, and to embed this method in a system that practitioners can use effortlessly. In this project, we illustrate the development of a system that directly utilizes Information Scent to help designers. We describe our development of this prototype service that enables us to simulate the behavior of users with specific information goals. This service is called the InfoScent Bloodhound Simulator. Finally, we present a large user study involving 244 users and some 1385 user sessions over 4 sites and 32 tasks. The user study shows how Bloodhound correlates with real users surfing for information.
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| publications | ||||
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Using Information Scent to Model User Information Needs and Actions on the Web. Ed H. Chi, Peter Pirolli, Kim Chen, James Pitkow. In Proc. of ACM CHI 2001 Conference on Human Factors in Computing Systems, pp. 490-- 497. ACM Press, April 2001. Seattle, WA. The Scent of a Site: A System for Analyzing and Predicting Information Scent, Usage, and Usability of a Web Site. Ed H. Chi, Peter Pirolli, James Pitkow. In Proc. of ACM CHI 2000 Conference on Human Factors in Computing Systems, pp. 161--168, 581, 582. ACM Press, 2000. Amsterdam, Netherlands. |
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