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Abstracts for Hong, Lichan

Turning Pages of 3D Electronic Books
Taking the form of physical books, virtual 3D books can be used as basic components of e-book systems, information workspaces, and digital libraries. This paper describes the page turning design of 3Book, a 3D book system that we recently developed. Our design aims to find a sensible balance among important factors such as visual realism, readability, interactivity, and scalability. To convey the impression of reading or viewing an actual physical book, we model all the faces of the book and synchronize the movements of various portions of the book during page turning. Our design delivers a seamless transition between two states of the book (i.e., when it is lying still and when it is turning pages). In addition, we deform the turning pages around an imaginary cone of changing sizes to produce realistically-looking curved pages.
Hong, L., Card, S. K. and Chen, J. (2006).
IEEE Symposium on 3D user interfaces. [DOC]
Visual foraging of highlighted text: an eye-tracking study
The wide availability of digital reading material online is causing a major shift in everyday reading activities. Readers are increasingly skimming instead of reading in depth. Highlights are increasingly used in digital interfaces to direct attention toward relevant passages within texts. In this paper, we study the eye-tracking behavior of subjects using both keyword highlighting and a new highlighting technique called ScentHighlights, introduced recently [7]. In this first eye-tracking study of highlighting interfaces, we show that there is direct evidence of the von Restorff isolation effect [21] in the eye-tracking data, in that subjects performed better when a fact is isolated (highlighted) against a homogeneous background. Users with the ScentHighlights condition paid more attention to highlighted areas and are more accurate than with other interfaces. In addition to confirming the von Restorff effect, we found that there is great variation in subject differences in reading strategies among subjects, even in the presence of strong cues such as highlights. Some readers scan for highly profitable regions first, while others read sequentially despite the presence of strong highlight cues. The results point to future design possibilities in highlighting interfaces.
Chi, E. H., Gumbrecht, M. and Hong, L. (2005).
CHI2006. [PDF]
ScentHighlights: highlighting conceptually-related sentences during reading
No Abstract Available
Chi, E. H., Hong, L., Gumbrecht, M. and Card, S. K. (2005).
Proceedings of the 10th International Conference on Intelligent User Interfaces.
Annotating 3D Electronic Books
No Abstract Available
Hong, L., Chi, E. H. and Card, S. K. (2005).
Proceedings of the Human Factors in Computing Systems Conference (CHI2005) Conference Companion. [PDF]
Page Turning Design for 3D Electronic Books
Taking the form of physical books, virtual 3D books can be used as basic components of e-book systems, information workspaces, and digital libraries. This paper describes the page turning design of 3Book, a 3D book that we recently developed based on our previous experiences with WebBook. Our design achieves interactive page turning by employing page textures of multiple resolutions at different stages of page turning, solving the scalability problem. By modeling all the faces of the book and synchronizing the movements of various portions of the book during page turning, our design helps to convey the impression of reading or viewing an actual physical book.
Hong, L., Card, S. K. and Mackinlay, J. D. (2004).
UIST 2004 Conference. [PDF]
Deforming Pages of 3D Electronic Books
We describe a novel technique for deforming the pages of virtual 3D books to produce a realistic page turning effect.
Hong, L., Card, S. K. and Chen, J. (2004).
Siggraph'04 Sketches. [PDF]
3Book: a 3D Electronic Smart Book
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for various digital library and sensemaking systems. The book is designed to hold large books and to support sensemaking operations by readers. The book includes methods in which the automatic semantic analysis of the book’s content is used to dynamically tailor access.
Card, S. K., Hong, L., Mackinlay, J. D. and Chi, E. H. (2004).
Advanced Visual Interfaces (AVI) 2004. [PDF]
3Book: A Scalable 3D Virtual Book
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for digital library and information-intensive applications. The 3Book is able to represent books of almost unlimited length, allows users to read large format books, and has features to enhance reading and sensemaking.
Card, S. K., Hong, L., Mackinlay, J. D. and Chi, E. H. (2004).
Proceedings of the Human Factors in Computing Systems Conference (CHI2004) Conference Companion, Vienna, Austria. [PDF]
eBooks with Indexes that Reorganize Conceptually
Subject indexes were an important step forward for books because they enabled the comparison and correlations of information without extensive reading, re-reading and memorization. In this short paper, we focus on the user interaction and usage scenario of a new system called ScentIndex that enhances the subject index of an eBook by conceptually reorganizing it to suit particular information needs. Users first enter information needs via keywords describing the concepts they are trying to retrieve and comprehend. ScentIndex then computes what index entries are conceptually related, and reorganizes and displays these index entries on a single page.
Chi, E. H., Hong, L., Heiser, J. and Card, S. K. (2004).
Proceedings of the Human Factors in Computing Systems Conference (CHI2004) Conference Companion, Vienna, Austria. [PDF]
Automatic Centerline Extraction for Virtual Colonoscopy
In this paper, we introduce a concise and concrete definition of an accurate colon centerline and provide an efficient automatic means to extract the centerline and its associated branches (caused by a forceful touching of colon and small bowel or a deep fold in twisted colon lumen). We further discuss its applications on fly-through path planning and endoscopic simulation, as well as its potential to solve the challenging touching and colon collapse problems in virtual colonoscopy. Experimental results demonstrated its centeredness, robustness, and efficiency.
Wan, M., Liang, Z., Ke, Q., Hong, L., Bitter, I. and Kaufman, A. (2002).
IEEE Transactions on Medical Imaging 21(12): 1450-1460. [PDF]
Reliable Path for Virtual Endoscopy: Ensuring Complete Examination of Human Organs
Virtual endoscopy is a computerized, noninvasive procedure for detecting anomalies inside human organs. Several preliminary studies have demonstrated the benefits and effectiveness of this modality. Unfortunately, previous work cannot guarantee that an existing anomaly will be detected, especially for complex organs with multiple branches. In this paper, we introduce the concept of reliable navigation, which ensures the interior organ surface is fully examined by the physician performing the virtual endoscopy procedure. To achieve this, we propose computing a reliable fly-through path that ensures no blind area during the navigation. Theoretically, we discuss the criteria of evaluating a reliable path and prove that the problem of generating an optimal reliable path for virtual endoscopy is NP-complete. In practice, we develop an efficient method for the calculation of an effective reliable path. First, a small set of center observation points are automatically located inside the hollow organ. For each observation point, there exists at least one patch of interior surface visible to it, but that cannot be seen from any of the other observation points. These chosen points are then linked with a path that stays in the center of the organ. Finally, new points inside the organ are recursively selected and connected into the path until the entire organ surface is visible from the path. We present encouraging results from experiments on several data sets. For a medium size volumetric model with several hundred thousand inner voxels, an effective reliable path can be generated in several minutes.
He, T., Hong, L., Chen, D. and Liang, Z. (2001).
IEEE Transactions on Visualization and Computer Graphics 7(4): 333-342. [PDF]